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Thursday, March 29, 2012

Why I'm a Christian

(I posted this last year and it still holds true)

Really, it all boils down to John 3:16;

“For God so loved the world that he gave his one and only son that whoever believes in him shall not perish but have eternal life.”

There is almost NOTHING I would not do for my little boy. My mundane life revolves around him. The idea that God sent his son to the cross to pay for my sins and all the sins of mankind is staggering. I would undergo any torture for my son, but I wouldn’t submit him to a single hurt. So, for God to send Christ to take my place and offer me eternal life with him and his son… Well, I just don’t have the arrogance, the chutzpah, to say “Thanks, but no thanks.”

I can’t summon up the hubris to do anything other than thank him for this unimaginable sacrifice and revel in my blessings. It would be the epitome of ungratefulness to do otherwise.

If you acknowledge John 3:16, then you truly understand John a few verses later in 14:6 when he writes,

“Jesus answered, ‘I am the way and the truth and the life. No one comes to the Father except through me.’”

Those two verses are the whole core of human life. God loves us. God sacrificed his Son for our sins. And if we accept that, we gain eternity with God. Everything else is window dressing.

In How Many Kings, Downhere sang:

How many kings, stepped down from their thrones?
How many lords have abandoned their homes?
How many greats have become the least for me?
How many Gods have poured out their hearts
To romance a world that has torn all apart?
How many fathers gave up their sons for me?
Only one did that for me

So, this Easter holiday, celebrate the most important event in the history of the world and acknowledge Jesus as your redeemer.

Monday, March 26, 2012

Waiting Here for You - Christy Nockels

A beautiful voice that's been given over to God. From the Passion Conference, 2010.


Tuesday, March 13, 2012

Gary Gygax's 17 Steps to Role Playing Mastery: Step Three (Discover the Spirit)

Note: Italics are quotes by Gygax, contained in the book, Role Playing Mastery.
3. Discover the spirit of the game, and make it your credo in play.

The concept of “spirit” is defined in the foregoing text. Although the goal of a game may be contained within its spirit, the spirit of the game usually goes deeper. Perceive it, understand it, and have your PC live by it when you engage in play.

The Spirit isn’t something that you can easily tag with a phrase or a sentence. Gygax says that what lies between the lines (rules) is the Spirit of the Game. He elaborates:

To identify the spirit of the game, you must know what the game rules say, be able to absorb this information, and then interpret what the rules imply or state about the spirit that underlies them.

The Spirit pervades the stats, the mechanics and the descriptions of the rules. The Spirit of the Game gives the RPG a sense of tone, or flavor. Playing a board game like 221B Baker Street is a very different experience from one such as Wrath of Ashardalon. The Spirit varies greatly. Likewise with Pathfinder and Call of Cthulhu.

I like Gygax’s assertion that a player who masters the rules and just uses them to play the game without getting into the Spirit is simply going through the motions. He might become an expert in the game, but I would compare it to a dry, dusty experience.

If anybody could define the spirit of Advanced Dungeons &Dragons (AD&D), it is certainly Gary Gygax. And here it is:

I shall attempt to characterize the spirit of the Advanced Dungeons & Dragons game. This is a fantasy RPG predicated on the assumption that the human race, by and large, is made up of good people. Humans, with the help of their demi-human allies (dwarfs, elves, gnomes, etc.), are and should remain the predominant force in the world. They have achieved and continue to hold on to this status, despite the ever-present threat of evil, mainly because of the dedication, honor, and unselfishness of the most heroic humans and demi-humans-the characters whose roles are taken by the players of the game.

Although players can take the roles of “bad guys” if they so choose, and if the game master allows it, evil exists in the game primarily as an obstacle for player characters to overcome. If they succeed in doing this, as time goes on, player characters become more experienced and more powerful - which enables them to contest successfully against increasingly stronger evil adversaries. Each character, by virtue of his or her chosen profession, has strengths and weaknesses distinctly different from those possessed by other types of characters.

No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

You can make of that what you will. I found two points that caught my interest. The first is that AD&D, as conceived (and created…) by Gygax was human driven. As a Pathfinder Play by Poster, I certainly don’t find that to be the norm anymore. I believe that humans are in the minority of two of my three PbP parties. And I’m playing a dwarf, a half-elf and a human, respectively. Humans may rule Golarion, but demi-humans seem to be the prevalent choice of players.

Also, playing evil characters is more acceptable now. Many, if not most, PbP recruitments I see still specify no evil characters (which certainly facilitates the ‘group working together concept’ of RPGs and mentioned in the last sentence of the previous quote). But playing an evil character is not as rare as it was 20-plus years ago. Fire Mountain Games is currently publishing Way of the Wicked, an adventure path for evil characters that is being used in at least one PbP at Paizo.com

But in looking at the big picture, you should understand the Spirit behind your specific game and incorporate it into your play. If you don’t do so, you’ll be experiencing less than the game was intended to provide.

This topic is also a thread over at Paizo.com and is getting some good commentary:

Thursday, March 8, 2012

Sigh..

I got home from work yesterday and it was 65 degrees and breezy. Mia and Sean were asleep. Perfect time to walk the dog.

I miss Sidney.

Friday, March 2, 2012

It's a Dilbert World

As a joke yesterday, I climbed across the receptionist's desk in our front lobby. She's a germaphobe (and WAS a friend). I thought it was funny. Apparently she didn't, as I received the following email from HR shortly thereafter, with the Subject line of : Horseplay
Bob,

Your actions this morning in the lobby are troubling and could bring about discipline for horseplay, misuse of county property, and discourteous treatment of a co-worker.  It could have resulted in injury to yourself, others, or county property.  I will assume it was a temporary lapse of judgment, but please refrain from similar behavior in the future.

The HR person who sent it is a friend and I thought it was a joke. Nope, dead serious.

This is the most ridiclous thing yet since I started here. And that's not a short list.

Thursday, March 1, 2012

What did you do today?

There's a Pathfinder (Roleplaying game) book I really want. It's a limited time, rare book offer. And it's $125.00. I've been waffling on it for two weeks. I made the decision today.

I donated $95 to World Vision for medicines and supplies for needy children in third world countries. The two programs I picked have matches associated with them, so that $95 leveraged an additional $1,070.

Just by not getting a book. What have you done to make the world a better place today? Making a difference is not hard at all.